edited June 11 in ORK Support
Hey :)

I'm using a Change Status Effect node to remove a status effect from a selected combatant, and I'd like to apply a condition to that removal. However, the Conditions option doesn't appear to be working. Works fine if I want to "Add" a Status Effect, but on "Remove" and "Toggle" the Conditions don't appear. (The Conditions option is there, but nothing shows under that option).

Is this expected, or a bug?

Edit : Oh, this is interesting. So if I have a Status Effect Change in that node set to Add, everything seems fine. But on "Remove" and "Toggle", not only can I not select any conditions, I can`t add any more Status Effect Changes. Definitely looks like a bug!

Additional Edit : Testing more, I can't seem to get the Remove Status Effect Change to work at all. It just gives me a stack overflow error whenever I try to remove anything...
Post edited by StevieJay on
  • Are you already on the latest version ORK 3.3.1?
    That should have this issue fixed already :)
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  • edited June 12
    Aha, yes, that's fixed the missing options!

    I still have the issue, though, that any time I try to actually use Remove on a Status Effect Change it just gives me a bunch of stack overflow errors... :(
    Post edited by StevieJay on
  • Can you post the error you're getting?
    Did some tests and it's not happening on my end.
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    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • edited June 13
    Experimented some more - it seems to be when I use a nested Remove Status Effect. I remove one status effect, and that status effect then removes another status effect. Just using a single Remove is working fine.

    I can repro it quite easily in my project - I just set up two status effects that do nothing else, except one removes the other when it's removed (using a Status Effect Change on a schematic), and then I remove the first one (using another Status Effect Change on a schematic). Error log attached.

    (But not really a big deal for me, I've found a better way to do what I wanted to do anyway!).

    StackOverflowException: The requested operation caused a stack overflow.
    GamingIsLove.ORKFramework.StatusEffect.get_GUID () <0x1c461533ab0 + 0x00004> in <86fd4d59bede4b328bf03d5f82654fd8>:0
    GamingIsLove.ORKFramework.GUIDCollection`1[T].Remove (T content) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.Combatants.CombatantEffects.Remove (GamingIsLove.ORKFramework.StatusEffect se, System.Boolean showFlyingText, System.Boolean showConsole) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.StatusEffect.RemoveEffect (System.Boolean force, System.Boolean showFlyingText, System.Boolean showConsole) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.Combatants.CombatantEffects.DoRemove (GamingIsLove.ORKFramework.StatusEffect effect, System.Boolean force, System.Object source) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.Combatants.CombatantEffects.Remove (GamingIsLove.ORKFramework.StatusEffectSetting effect, System.Boolean force, System.Boolean single, System.Object source) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.StatusEffectChange.Change (GamingIsLove.ORKFramework.StatusEffectSetting effect, GamingIsLove.ORKFramework.Combatant user, GamingIsLove.ORKFramework.Combatant target, System.Boolean isAutoEffect, System.Object source, GamingIsLove.Makinom.VariableHandler castLocalVariables, GamingIsLove.Makinom.SelectedDataHandler castSelectedData) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.StatusEffectChange.ChangeEffect (GamingIsLove.ORKFramework.Combatant user, GamingIsLove.ORKFramework.Combatant target, System.Boolean isAutoEffect, System.Object source, GamingIsLove.Makinom.VariableHandler castLocalVariables, GamingIsLove.Makinom.SelectedDataHandler castSelectedData) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.StatusEffect.CheckEndEffectChanges () (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.StatusEffect.RemoveEffect (System.Boolean force, System.Boolean showFlyingText, System.Boolean showConsole) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.Combatants.CombatantEffects.DoRemove (GamingIsLove.ORKFramework.StatusEffect effect, System.Boolean force, System.Object source) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.Combatants.CombatantEffects.Remove (GamingIsLove.ORKFramework.StatusEffectSetting effect, System.Boolean force, System.Boolean single, System.Object source) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.StatusEffectChange.Change (GamingIsLove.ORKFramework.StatusEffectSetting effect, GamingIsLove.ORKFramework.Combatant user, GamingIsLove.ORKFramework.Combatant target, System.Boolean isAutoEffect, System.Object source, GamingIsLove.Makinom.VariableHandler castLocalVariables, GamingIsLove.Makinom.SelectedDataHandler castSelectedData) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.StatusEffectChange.ChangeEffect (GamingIsLove.ORKFramework.Combatant user, GamingIsLove.ORKFramework.Combatant target, System.Boolean isAutoEffect, System.Object source, GamingIsLove.Makinom.VariableHandler castLocalVariables, GamingIsLove.Makinom.SelectedDataHandler castSelectedData) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.StatusEffect.CheckEndEffectChanges () (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.StatusEffect.RemoveEffect (System.Boolean force, System.Boolean showFlyingText, System.Boolean showConsole) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.Combatants.CombatantEffects.DoRemove (GamingIsLove.ORKFramework.StatusEffect effect, System.Boolean force, System.Object source) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.Combatants.CombatantEffects.Remove (GamingIsLove.ORKFramework.StatusEffectSetting effect, System.Boolean force, System.Boolean single, System.Object source) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.StatusEffectChange.Change (GamingIsLove.ORKFramework.StatusEffectSetting effect, GamingIsLove.ORKFramework.Combatant user, GamingIsLove.ORKFramework.Combatant target, System.Boolean isAutoEffect, System.Object source, GamingIsLove.Makinom.VariableHandler castLocalVariables, GamingIsLove.Makinom.SelectedDataHandler castSelectedData) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.StatusEffectChange.ChangeEffect (GamingIsLove.ORKFramework.Combatant user, GamingIsLove.ORKFramework.Combatant target, System.Boolean isAutoEffect, System.Object source, GamingIsLove.Makinom.VariableHandler castLocalVariables, GamingIsLove.Makinom.SelectedDataHandler castSelectedData) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.StatusEffect.CheckEndEffectChanges () (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.StatusEffect.RemoveEffect (System.Boolean force, System.Boolean showFlyingText, System.Boolean showConsole) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.Combatants.CombatantEffects.DoRemove (GamingIsLove.ORKFramework.StatusEffect effect, System.Boolean force, System.Object source) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.Combatants.CombatantEffects.Remove (GamingIsLove.ORKFramework.StatusEffectSetting effect, System.Boolean force, System.Boolean single, System.Object source) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.StatusEffectChange.Change (GamingIsLove.ORKFramework.StatusEffectSetting effect, GamingIsLove.ORKFramework.Combatant user, GamingIsLove.ORKFramework.Combatant target, System.Boolean isAutoEffect, System.Object source, GamingIsLove.Makinom.VariableHandler castLocalVariables, GamingIsLove.Makinom.SelectedDataHandler castSelectedData) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.StatusEffectChange.ChangeEffect (GamingIsLove.ORKFramework.Combatant user, GamingIsLove.ORKFramework.Combatant target, System.Boolean isAutoEffect, System.Object source, GamingIsLove.Makinom.VariableHandler castLocalVariables, GamingIsLove.Makinom.SelectedDataHandler castSelectedData) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.StatusEffect.CheckEndEffectChanges () (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.StatusEffect.RemoveEffect (System.Boolean force, System.Boolean showFlyingText, System.Boolean showConsole) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.Combatants.CombatantEffects.DoRemove (GamingIsLove.ORKFramework.StatusEffect effect, System.Boolean force, System.Object source) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.Combatants.CombatantEffects.Remove (GamingIsLove.ORKFramework.StatusEffectSetting effect, System.Boolean force, System.Boolean single, System.Object source) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.StatusEffectChange.Change (GamingIsLove.ORKFramework.StatusEffectSetting effect, GamingIsLove.ORKFramework.Combatant user, GamingIsLove.ORKFramework.Combatant target, System.Boolean isAutoEffect, System.Object source, GamingIsLove.Makinom.VariableHandler castLocalVariables, GamingIsLove.Makinom.SelectedDataHandler castSelectedData) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.StatusEffectChange.ChangeEffect (GamingIsLove.ORKFramework.Combatant user, GamingIsLove.ORKFramework.Combatant target, System.Boolean isAutoEffect, System.Object source, GamingIsLove.Makinom.VariableHandler castLocalVariables, GamingIsLove.Makinom.SelectedDataHandler castSelectedData) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.StatusEffect.CheckEndEffectChanges () (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.StatusEffect.RemoveEffect (System.Boolean force, System.Boolean showFlyingText, System.Boolean showConsole) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.Combatants.CombatantEffects.DoRemove (GamingIsLove.ORKFramework.StatusEffect effect, System.Boolean force, System.Object source) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.Combatants.CombatantEffects.Remove (GamingIsLove.ORKFramework.StatusEffectSetting effect, System.Boolean force, System.Boolean single, System.Object source) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.StatusEffectChange.Change (GamingIsLove.ORKFramework.StatusEffectSetting effect, GamingIsLove.ORKFramework.Combatant user, GamingIsLove.ORKFramework.Combatant target, System.Boolean isAutoEffect, System.Object source, GamingIsLove.Makinom.VariableHandler castLocalVariables, GamingIsLove.Makinom.SelectedDataHandler castSelectedData) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.StatusEffectChange.ChangeEffect (GamingIsLove.ORKFramework.Combatant user, GamingIsLove.ORKFramework.Combatant target, System.Boolean isAutoEffect, System.Object source, GamingIsLove.Makinom.VariableHandler castLocalVariables, GamingIsLove.Makinom.SelectedDataHandler castSelectedData) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.StatusEffect.CheckEndEffectChanges () (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.StatusEffect.RemoveEffect (System.Boolean force, System.Boolean showFlyingText, System.Boolean showConsole) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.Combatants.CombatantEffects.DoRemove (GamingIsLove.ORKFramework.StatusEffect effect, System.Boolean force, System.Object source) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.Combatants.CombatantEffects.Remove (GamingIsLove.ORKFramework.StatusEffectSetting effect, System.Boolean force, System.Boolean single, System.Object source) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.StatusEffectChange.Change (GamingIsLove.ORKFramework.StatusEffectSetting effect, GamingIsLove.ORKFramework.Combatant user, GamingIsLove.ORKFramework.Combatant target, System.Boolean isAutoEffect, System.Object source, GamingIsLove.Makinom.VariableHandler castLocalVariables, GamingIsLove.Makinom.SelectedDataHandler castSelectedData) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.StatusEffectChange.ChangeEffect (GamingIsLove.ORKFramework.Combatant user, GamingIsLove.ORKFramework.Combatant target, System.Boolean isAutoEffect, System.Object source, GamingIsLove.Makinom.VariableHandler castLocalVariables, GamingIsLove.Makinom.SelectedDataHandler castSelectedData) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.StatusEffect.CheckEndEffectChanges () (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.StatusEffect.RemoveEffect (System.Boolean force, System.Boolean showFlyingText, System.Boolean showConsole) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.Combatants.CombatantEffects.DoRemove (GamingIsLove.ORKFramework.StatusEffect effect, System.Boolean force, System.Object source) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.Combatants.CombatantEffects.Remove (GamingIsLove.ORKFramework.StatusEffectSetting effect, System.Boolean force, System.Boolean single, System.Object source) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.StatusEffectChange.Change (GamingIsLove.ORKFramework.StatusEffectSetting effect, GamingIsLove.ORKFramework.Combatant user, GamingIsLove.ORKFramework.Combatant target, System.Boolean isAutoEffect, System.Object source, GamingIsLove.Makinom.VariableHandler castLocalVariables, GamingIsLove.Makinom.SelectedDataHandler castSelectedData) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.StatusEffectChange.ChangeEffect (GamingIsLove.ORKFramework.Combatant user, GamingIsLove.ORKFramework.Combatant target, System.Boolean isAutoEffect, System.Object source, GamingIsLove.Makinom.VariableHandler castLocalVariables, GamingIsLove.Makinom.SelectedDataHandler castSelectedData) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.StatusEffect.CheckEndEffectChanges () (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.StatusEffect.RemoveEffect (System.Boolean force, System.Boolean showFlyingText, System.Boolean showConsole) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.Combatants.CombatantEffects.DoRemove (GamingIsLove.ORKFramework.StatusEffect effect, System.Boolean force, System.Object source) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.Combatants.CombatantEffects.Remove (GamingIsLove.ORKFramework.StatusEffectSetting effect, System.Boolean force, System.Boolean single, System.Object source) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.StatusEffectChange.Change (GamingIsLove.ORKFramework.StatusEffectSetting effect, GamingIsLove.ORKFramework.Combatant user, GamingIsLove.ORKFramework.Combatant target, System.Boolean isAutoEffect, System.Object source, GamingIsLove.Makinom.VariableHandler castLocalVariables, GamingIsLove.Makinom.SelectedDataHandler castSelectedData) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.StatusEffectChange.ChangeEffect (GamingIsLove.ORKFramework.Combatant user, GamingIsLove.ORKFramework.Combatant target, System.Boolean isAutoEffect, System.Object source, GamingIsLove.Makinom.VariableHandler castLocalVariables, GamingIsLove.Makinom.SelectedDataHandler castSelectedData) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.StatusEffect.CheckEndEffectChanges () (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.StatusEffect.RemoveEffect (System.Boolean force, System.Boolean showFlyingText, System.Boolean showConsole) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.Combatants.CombatantEffects.DoRemove (GamingIsLove.ORKFramework.StatusEffect effect, System.Boolean force, System.Object source) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.Combatants.CombatantEffects.Remove (GamingIsLove.ORKFramework.StatusEffectSetting effect, System.Boolean force, System.Boolean single, System.Object source) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.StatusEffectChange.Change (GamingIsLove.ORKFramework.StatusEffectSetting effect, GamingIsLove.ORKFramework.Combatant user, GamingIsLove.ORKFramework.Combatant target, System.Boolean isAutoEffect, System.Object source, GamingIsLove.Makinom.VariableHandler castLocalVariables, GamingIsLove.Makinom.SelectedDataHandler castSelectedData) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.StatusEffectChange.ChangeEffect (GamingIsLove.ORKFramework.Combatant user, GamingIsLove.ORKFramework.Combatant target, System.Boolean isAutoEffect, System.Object source, GamingIsLove.Makinom.VariableHandler castLocalVariables, GamingIsLove.Makinom.SelectedDataHandler castSelectedData) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.StatusEffect.CheckEndEffectChanges () (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.StatusEffect.RemoveEffect (System.Boolean force, System.Boolean showFlyingText, System.Boolean showConsole) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.Combatants.CombatantEffects.DoRemove (GamingIsLove.ORKFramework.StatusEffect effect, System.Boolean force, System.Object source) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.Combatants.CombatantEffects.Remove (GamingIsLove.ORKFramework.StatusEffectSetting effect, System.Boolean force, System.Boolean single, System.Object source) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.StatusEffectChange.Change (GamingIsLove.ORKFramework.StatusEffectSetting effect, GamingIsLove.ORKFramework.Combatant user, GamingIsLove.ORKFramework.Combatant target, System.Boolean isAutoEffect, System.Object source, GamingIsLove.Makinom.VariableHandler castLocalVariables, GamingIsLove.Makinom.SelectedDataHandler castSelectedData) (at <86fd4d59bede4b328bf03d5f82654fd8>:0)
    GamingIsLove.ORKFramework.StatusEffectChange.ChangeEffect (GamingIsLove.ORKFramework.Combatant user, GamingIsLove.ORKFramework.Combatant target, System.Boolean isAutoEffect, System.Object source, G<message truncated>
    Post edited by StevieJay on
  • Yeah ... that potentially creates a loop, each remove removing the other ...
    I'll look into it, probably need to do some timing here to prevent this :)
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
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