I have an ability that adds an "Ongoing Damage" status effect. The status effect reduces the target's HP by an amount each turn. The issue is that I want the damage to be applied at the start of the target's turn, and at the moment it's always being applied at the start of the User's turn that applied the effect.
Is there a way to do that?
The current setup is as follows. This is the Target Change on the Ability :
And this is the Status Value Change for the ongoing damage Status Effect :
Thanks as always!
Edit : So I think I've found a hacky way to do it. I create an ability "apply ongoing damage to self", and then in the original ability I call a schematic that causes the target to use that ability on them self. It's kinda awkward though, so if there is an easier way it'd be much appreciated!