I'm still learning Ork 3 and I feel quite lost. I have done the 2D Grid Battle RPG tutorial and recently finished the 3D RPG Playground tutorial.
Since the latter, I am making changes testing, and learning new mechanics.
I was reviewing the forum but I didn't find anything that solved my doubt about how to vary the player's movement speed depending on the type of terrain he is walking on (road, forest, swamp...).
1. In Combatants > Combatants > General Settings>Default Movement Speed - I limited the Minimum Speed to 1 and the Maximum Speed to 5 as I wanted a slower movement of the player around the map.
2. Then added a Trigger Machine Component in the first Area: Forest GameObject (as soon as the player leaves the Town in the tutorial > World Scene). My idea is that in the forest area the player can move at half his/her speed or even just walk.
Start: Trigger Enter Machine Execution: Schematic asset where I added a schematic with a node Move where: - the speed value is 0.5. - Object = Machine Object or Player
This is not working.
Could someone help me understand what is wrong or what am I missing? Thank you in advance.
Thank you @Scyra . I applied the @Nickamus 's idea on that thread for animations on Combatants > Combatants > General Settings>Default Movement Speed limiting the Walk and Run accord to the formula (Movement Speed Stat Value / 10). And then I active using the trigger Machine the Slow Movement Stat Effects where Movement Speed / 2.