Hi, not sure if I'm missing it, but it would be great if we could have the functionality to specify or provide a custom Flying Text settings for each Status Value/Effect Change, that can override the Flying Texts set up in the Statue Value/Effect itself.
What I mean by this is, for example, I've set up a Status Effect [Poison] that has a negative Status Value Change to [HP] per turn. Currently, I can only use the flying text set up in the "damage" portion of the [HP] stat, which makes it appear the same as any other effect that also has a negative [HP] change, e.g. damage from other attacks in that turn.
However, I would like to distinguish that negative [HP] change as coming from the [Poison] Status Effect, e.g. give it different colour and text content such "Poison \value/" etc.
It would be great if this is something we could specify in each Status Value Change # section.
Similarly, the same problem applies to the Console Text. Currently it uses the Console Text set up for the [HP] status itself, so it appears the same as other negative [HP] changes from other sources, e.g. "Character HP -100". So it would be great if we can also specify this for each specific Status Value Change, e.g. "Character receives 100 Poison Damage from Poisoned Status"