I encounter a small misunderstanding with the cursors in combat.
I have set up a custom cursor that spawns on the child cursor of my characters. It works perfectly when I choose a target but on the other hand there is no way to have a cursor above the active fighting player (team of 6) who is in selecting actions.
Cursor for player characters spawn at Y+40 and does not seem to take into account the empty Cursor object (which serves as a child to make the spawn) that I created on each character but this is only the case for the player characters. On the enemies my cursor spawn well as a child of the Cursor object.
I have configured in target settings>target Highlight the target highlight part and the user highlight part exactly the same way so it makes me a little confused.