Hi GIL I’ve been working on the stat system for a turn based game that I’m a part of. It’s all working well, im just in the process of brining in elemental damages and bonuses. Items, consumables, armours, weapons, skills and combatants will have elemental types attached to them: some will have several elemental types attached to them. As is usually the case, some elements are strong weak and neutral to other elemental stats.
Eg a water move will be strong against a fire combatant. Armour is defensive against the element to water/ground armour will remove the fire stat bonus against the fire combatant. The combatants element won’t effect its stat bonus against the enemies type only the move that is used. So if a water combatant uses a neutral move then it won’t do extra damage to the fire enemy. Weapons will give attack stat bonuses in the same way that skills do. Items may give an elemental resistance or temporary elemental attack bonus.
What variable in the editor do you think we should use for the elemental types?
Also what is the best way to set up the strengths and weaknesses formulas in your experience?
Also we are having a journal that takes note of the information you come across in the game: think Pokédex or botw record book.
The player will have their journal filled in the journal as they interact with these objects in world where they can read up on what characteristics they have. They will be displayed as cards, the information will be greyed out/limited until it is obtained.
The information that will be filled in is: Items, consumables, armours, weapons, skills, combatants, locations, crafting recipes and story elements.
What is the best way to set this up?
We also want each if these cards to be numbered and for the player to be able to sort them according to their number for each type.
What editor variable would be best to use to do this?