In the development of my job system I encounter a slight difficulty.
It is an rpg with an active team of 6 players + reserve and it is possible to switch from one character to another with the previous/next page key.
So when I am on the character at index 2 for example in the skill tree and I change to the job tree (crafting), the points available are those of the last character selected on the previous page.
What I want to do is that when I arrive on this job page, the points displayed either that of a character defined without the possibility of changing or points pooled (I go through the status value of the experience and consumable type for these points ) so that there is no variation on these points due to a character such or such.
Is it feasible?