I’m making a battle animation schematic. I want to spawn a prefab at the position of an Enemy Combatant’s child object. I guess I have to use the Select Combatant node, to create Selected Data, and then Spawn Prefab using that? I need a step by step explanation.
Update: For now I'm using Actor Type > Target Base for rough placement, and then using a script to find the closest tagged gameObject.
Using the Spawn Prefab node, you can use the target (Starting Object) as the target object. The Child Object setting allows you to define a path to a child object you want to use on the target object. A path is defined like this: path/to/child Individual child objects are separated by '/', the root game object's name isn't added.
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The Child Object setting allows you to define a path to a child object you want to use on the target object. A path is defined like this: path/to/child
Individual child objects are separated by '/', the root game object's name isn't added.
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