edited August 2022 in ORK Support
I’m making a battle animation schematic.
I want to spawn a prefab at the position of an Enemy Combatant’s child object.
I guess I have to use the Select Combatant node, to create Selected Data, and then Spawn Prefab using that?
I need a step by step explanation.

Update: For now I'm using Actor Type > Target Base for rough placement, and then using a script to find the closest tagged gameObject.
Post edited by Mason on
  • Using the Spawn Prefab node, you can use the target (Starting Object) as the target object.
    The Child Object setting allows you to define a path to a child object you want to use on the target object. A path is defined like this: path/to/child
    Individual child objects are separated by '/', the root game object's name isn't added.
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  • That worked. Thanks for the quick reply.
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