Pretty much as the title says. I've disabled Use only Once in Battles>Battle Grid Settings>Move Command, and am using the Turn Based battle system in Classic mode. But Once a character has moved once, move gets greyed out. If I switch to phase mode, it works; but that's not the mode I need. Is there something else that needs to be changed?
Also, the actions per turn play into this, e.g. if you only have 1 APT available and the move command also costs 1 action, you can only use it once per turn. That's handled by your turn based system's settings.
However, in Classic mode, multiple move commands will most likely not work. Since the command will be executed after all combatants selected their actions, you're not moving to a new cell before that and the additional move commands still start from the current cell.
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Thanks for your response!
In the ability's Target Selection Settings, set the Target Range to None and enable Select Target Cell.
You can now select a cell as target - it's available in the schematics animating the action as Starting Object (i.e. like any other target).
In your schematic, you can create a path to the cell, e.g. via the Select Grid Cells node storing a Path into selected data. Using a Set Grid Path node, you can set the selected cells as path of the action and use the regular grid move schematic to move along the path.
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