I have a bootstrap scene that holds some of my game managers who need to be in every scene.
I created a Global Machine and a Scene Manager schematic. The problem I'm having though is the current arrangement has the bootstrap scene being loaded as the main scene instead of additive as I arranged.
The schematic is very simple, it's just a Load Scene node with it set to `Load Async Additive`.
As for the Global Machine, the settings are as follows;
Global Machine Type - Scene
In Old Scene - Checked
Before Fade - Checked
Scene Change Type - Scene Change
My goal is to have the bootstrap loaded with every scene, but not be the main scene. What am I missing?
Currently making: Real-Time Diablo-like ARPG