Hi!
When testing my game (phase battle with grid), I realize it's not easy for a new player to understand what is the exact affect range of an enemy's ability. So I was wondering if there's a way to highlight the affect range of the cells that will be affected by an enemy's skill while that enemy uses that skill.
I've checked the settings in Battle Grid Highlights and couldn't find how to do that. I've also looked for a way to achieve that with the skill's schematic, but couldn't find how. Maybe with grid cell events...?
Thanks!
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Destroy Prefab node only works when used in the same schematic, though - when needed in different schematics, you can use the Spawn Prefab node's Use Spawned Object settings to store them e.g. in a global selected data to have access to them from everywhere.
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Thanks, I'll work on that today!
In the image below, I spawned green cells on all tiles within range 2 of the blonde guy. After destroying them the game removed 4 of the prefabs... and left 3 other hanging around. I tried adding a Wait node after the Destroy prefab node, but it didn't change a thing. The Grid cells that still have a green cell over them are all ground cells.
Update: I've duplicated the Destroy Prefabs node 5 times in a row and now it removes all prefabs lol. At first, I tried duplicating it once, and it removed 2 more prefabs, but 2 were still left behind... It seems 5 nodes in a row is enough haha!
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Will be fixed in the next update (though sadly this came too late for the just released ORK 3.7 :D).
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