I'm having some serious issues with equipping item. So I decided to not use Prefab viewer as I have a 3D object of custom combatant that is in the scene and I just want him to have equipped same items as the player so it is shown in the scene properly.
I'm using Change Equipment node that is set as selected data: From Inventory - ticked Only In Inventory - ticked Only Instance - ticked
where it changes on the player. This works fine and it gives it to the player. But then with a 0.1s wait node and another Change Equipment node but this time everything is unticked as I just want to give that same equipment to that object with equipment viewer set up. So Equipment is manually picked and Actor is found through a tag.
The issue is, I'm getting Unequipped -> Equipped event (debug log) every frame and the item on that object is stuck in a loop!?
I've done simple tests where 'Change Equipment' node even for ORK Player with everything unticked is causing Unity to go nuts with temp allocation memory errors...Unity 2020.3.37.