I am doing some reasearch to better access options for developing a game prototype. I would like to know if the standard behavior of Ork's grid battle allows for "hiding" a combatant (make it invisible for the camera, not targetable by the player and not appearing in the UI but still being present in the battle). If not, is this something that could be done without altering core code from the framework?
Thanks in advance!
(Ps: amazing job being done with this framework, congrats!)