I wanted to know if I could be helped on a specific point.
I have characters in my game who can use points to increase their stats, including maximum hp for example, and I haven't found a way to ensure that if the player puts a point or wins from this max (hp in this example), the current hp also follows.
Which sometimes gives characters in low hp after having increased the maximum, the current value having not been updated.
  • There's a setting for that in your Consumable type status values. The Forward Positive Changes setting will, well, forward any positive change to it's max status value to the consumable, so max stat increase will also increase the consumable for the same amount.
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  • Hum yes ,I found the problem , for this specific value I just forgot to check the box "forward positive change" ^^"
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