Hello,
I wanted to know if I could be helped on a specific point.
I have characters in my game who can use points to increase their stats, including maximum hp for example, and I haven't found a way to ensure that if the player puts a point or wins from this max (hp in this example), the current hp also follows.
Which sometimes gives characters in low hp after having increased the maximum, the current value having not been updated.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!