• thank you for your answer.
    solved.
    I can now delete save files.
  • ssssss
    edited January 2023
    【this is not a question. I'll make a note of it for anyone who has the same problem as me.】
    Notes on importing the completed status system Setup.
    Status > Status Values

    ↓State after ORK import.
    image

    ↓State after importing the completed status system.
     Status values ​​with the same number appear.
    image

    ↓Close the project and open it again.
     The same numbers no longer appear.
     However, there are some items that are the same.
     For example,「 Health Points」 and 「HP」.
    image

    ↓Final completed example.
     I removed some Status Values ​​myself.In my case this works.
    image
    Post edited by sss on
  • Just as an addition to that: The status system setup stuff isn't really intended for adding it to an existing project, since it's a complete project setup itself.

    Also, if you want to add some data assets to a project and list them at the end of the existing data, the data assets have an option to Sort At End in their inspector. If enabled, next time the editor opens it'll automatically sort them at the end of the list.
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  • thank you for your reply.
    It helped me understand.
    thank you.
  • ssssss
    edited January 2023
    Hello.
    I want to use different animations for each ability.

    Ability Start Animation uses three schematics.
    "BattleView User"
    "Cast Animation"
    "Battle View Target"

    What is the easiest way to change only the CastAnimation part to a different animation for each Ability?

    Status > Abilities
    Battle Animation in each ability,
    Disable "Use Start Animation"
    and set Schematics
    "BattleView User"
    "×××Animation" (for example, 「Guard animation」)
    "Battle View Target"

    Is it the easiest way to do it?
    Post edited by sss on
  • There are 2 ways to do it:

    1) Only have BattleView User as ability start animation and add the rest on each ability.

    2) Use Custom Schematics on the ability (in the ability's Ability Settings > Custom Schematics to play the animation and call it via Custom Selected Data Schematic node in the ability start animations. The ability is available as selected data via the data key action in it's start animations.
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • thank you for your reply.
    I'll give it a try.
  • Succeeded. thank you.
    I used method 2. It was easy to set the animation for each ability.
  • ssssss
    edited February 2023
    3D RPG Playground > 14 Research Trees(+MENU) > Research Menu Screen >Menu Screen Settings >Combatant Settings

    I can't find "Change Battle Sorted".
    Just in case, I'll report it.


    Sorry, I made a mistake.
    If you disable "Only Battle Group", "Change Battle Sorted" will appear.
    No problem with the tutorial.
    Post edited by sss on
  • ssssss
    edited February 2023
    Hello
    3DRPG > CRAFT 02 Crafting Recipes
    Equipment Recipes > Shield 2 Recipe > Outcomes

    Maybe, "Click on Add Outcome." should be removed.
    Same for the "Armor 2 Recipe" and "Poison Ward Recipe".

    I'm sorry if I misunderstood.
    Post edited by sss on
  • Thanks, updated the tutorial.
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • ssssss
    edited February 2023
    Hello
    3D RPG Playground > CRAFT 05 Materials Loot

    New Loot > Materials > Level Range
    ''Level Range'' not found.
    Maybe the tutorial needs a little change.
    Same for New Loot > Slime > Level Range.
    Post edited by sss on
  • Updated the tutorial - there is no level check done for the crafting loot, i.e. Level Check remains set to None.
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • Thanks for the update.
    It was helpful.
  • Hello
    3DRPG > 16 Follow Me! > Move AI

    third line from the top.
    It looks like it needs to be changed.
    "Combatants > Combatants" → "Combatants > Move AIs"
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