Well, I used a 2D Grid Battle RPG
Heal< 50% of HP's combat AI, but a small problem in the war on the grid, is when I fighter I put him in the first place is set to less than 50% of the value of life, and I have the AI fighters is low fighters began to move to the life values, but that is not found the correct treatment of AI fighters, if you haven't to its low fighters around, He will treat himself. How can this be checked?
E.g. you can check before the Ability node if the targets are in range using a In Use Range node - to check only the previously found targets:
- found targets: Check
- target: None
Check nodes with this setup will only check the found targets (removing those that don't match) and don't add new targets.
You can also exclude the battle AI's user from being a target by enabling Exclude Self.
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The battle AI does what you tell it to do. E.g. if it's using a random ability, that'll also include healing, unless you limit it to a defined ability type that isn't used by your healing ability.
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Hello, archery, if I change the Target Range in the Target Selection Setting to None and enable the Select Target Cell, my attacks on teammates will also deal damage.
Set it as in the tutorial, how to avoid inflicting damage to teammates, and the Target Type is set to target enemies.
When I changed the Affect Range in the Affect Range Setting to Execution, the shot deals two damage to the same target. When I use it for Calculation, it does one harm to the same target, but there's another problem. When I change the Affect Range to Template 3, the prefabs only do it once.
If you e.g. select targets within the schematics animating the actions, you'll have to do the ally/enemy check there.
Also can't confirm affect rang doing damage twice to the selected target. Is this for the same ability selecting a cell, or one selecting an actual target?
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If the target is instantly killed, there is no second damage.
Even 2D Battle Grid tutorials have this problem
I use None, Select the Target Cell, I use the template in Affect Range Setting to determine the influence。
In Affect Range Setting, I use Execution as the calculation method, so it will inflict damage twice on the actual target I choose, and nothing will happen if I select blank cells.
Addendum: I said archery skill setting
If the action should only do damage once, you should only use that node one time in your schematics.
Though, the Double Shot ability of the tutorials is supposed to deal damage twice, so it's set up that way :)
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