Hello, I have successfully gotten Cinemachine to link with Ork via the wrapper, and there's something I'm trying to figure out; having multiple Cameras in the scene that switch/activate when the player walks on a certain trigger on the scene.
Attached is an example from Final Fantasy X of what I mean; as you can see when Tidus walks on a certain point on the map, another camera takes over and switches to a different view. There's also something else I'd like to do; have the active camera move to another position (or another camera) with interpolation (I couldn't find an example of this in FFX, but I know it has it)
I've been trying to pull this off in Ork and I'm not sure how. I have two cameras on this scene; when the player walks through the passageway, another camera takes over. As you can see I've been trying things like tying the activation of the camera to the player walking on a Trigger to no avail.
Luckily below I can show you a finished version of exactly what I'd like to do. In a previous version of my project before I upgraded with Ork, I managed to pull this off with another framework I was working on.