An ability with a 50% hit chance missed 6 times in a row, then hit 6 times in a row. That's wild. This will make players angry. I know some games add a small, hidden ~4-10% chance bonus after a miss, or after two misses, to deal with this. Do we have a way to do that?
The bonus chance would ideally be added/removed for the whole party instead of just on a single combatant.
E.g. if the Calculate Action outcome is a Miss (via the separate outcome next slots you can use), keep track of the miss count - check the count until it reached the number you want and perform a sure hit by using a Set Det. Action Outcome node before the Calculate Action node.
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