Examine Grid: Move Range Display has stopped showing for enemies, but still works for the player. I cannot fathom what I did to make it stop working. Attack Range Display works correctly. I figure I better ask for ideas before I load a backup. Any ideas as to what could possibly cause this to happen?
Following a tutorial, I had Actions Per Turn set to 1.1 and Own Grid Move Cost set to 0. In order to make Auto End Turn work, I needed to change Own Grid Move Cost to 0.1. This caused the problem. If I change the Action Cost to anything other than 0 it breaks the Examine Grid command for showing enemy movement range.
Edit: Gave it a quick test and wasn't able to recreate this.
Can you give me the details (e.g. via screenshot) of your grid examine and battle system's action settings?
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Which battle system are you using? Can you post it's settings (e.g. Phase Settings when using the phase battle system).
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I think I'll need a Unity test project with your setup to check this out. You can reduce the size by deleting the Library folder - zip it up, upload it somewhere (dropbox, etc.) and send me the link to contact@orkframework.com.
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Will be fixed in the next update.
Basically, the 0.1 grid move cost prevent the grid range from being created because the combatant's turn isn't initialized, i.e. it has no action points :)
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