I am making an ability schematics for a few different projectile attacks, bow/arrow, grenade etc. I have followed the Arrow Shot Schematic in the tutorials and am trying to tie it into a overall projectile attack schematic. I see where I can override the prefabs for the schematic in the ability section in the editor but is there a way to carry those assigned prefabs into the machine start node? Obviously I could just combine the two schematics but I like the cleanliness of the two separate ones.

https://imgur.com/a/P0IwZuq
  • No, the ability's battle animation schematics can only override the prefabs of the schematic they're using, not any schematic used by the schematic.
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