How do I collide in the empty space of the ground so that the player walks to the edge of the terrain without falling? How is 3DRPGPlayground implemented?
The 3D RPG Playground tutorial simply uses some box colliders to block the river.
Another way to handle it would be using NavMesh for movement to only have the player move on the created navigation data.
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Another way to handle it would be using NavMesh for movement to only have the player move on the created navigation data.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!