(it's been a while since I last posted, but it's only because I'm finally getting good with Ork haha!)
I'm having an issue when I have multiple Interact Trigger Machines in the same screen with ''Move to Event'' enabled. (The game is controlled with mouse and click.)
For example, if I have two NPCs not too far from each other (let's name them A and B) and you talk to A (triggering a dialog), if you click on B, the player moves to B... while the event from A is still going on. (However, since I'm using a blocking machine, the event from B isn't starting). The player can't move to an empty space during the dialog, but it will move to another Interact Trigger Machine with ''Move to Event''.
I tried to add ''Block Player Control'' to the dialog schematic, but it doesn't prevent the ''Move to Event'' effect (I think it does nothing since the execution is a blocking machine, but whatever).
Is there a way to prevent the player from moving to an Interact Trigger Machine when a schematic is going on?
Blocking the player control doesn't automatically prevent interaction machines from starting - you need to add a game state condition to them to check for In Control being active.
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Next update will add a button to the conditions in the component's inspector to quickly set up an In Control condition :)
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!