How do I get the "princess" from the "2d grid battle" to be a part of a different character controller that doesn't use the ork spawner?
It seems the ork spawner is what puts the combatant components on the princess prefab, but the other character controller I want to use needs it's own spawner.
I just need the functionality of interacting with ork npcs and scene changers and keeping ork the stats, status changes, inventory, ui and menus (from the "3d playground" etc...)
I tried adding the "create combatant" component to the other character controller, and setting it to the player and princess combatant... It produces the "combatant" component on the different character controller at runtime that looks like the one on the "princess" when it's spawned with the ork spawner,
, But the different character controller cannot interact with the dialogue lady or the scene changer.
The other character controller has a rigidbody2d and a square collider and I put the child objects from the princess prefab on it as well.
Is there a way to work this right?