I have a combatant in my scene spawned with an "Add Combatant" component with "Remember Combatant" enabled. I've set up a script which autosaves the game every x seconds as well as manually at the conclusion of important events. When I load my scene, I check for the existence of an autosave file, and if it exist, I load that autosave. This approach works fine for most scenarios I've tried, but I've run into an issue with Add Combatant. When I reload the scene when an autosave is present, the "Add Combatant" will update BEFORE I load the autosave. Then when I do call the autosave the Add Combatant will not be updated. My guess is this is some sort of order of operations issue, like I need to load my autosave before the Add Combatant component initialized with the saved data first. For example if I load the autosave from a separate scene, it works fine (I suppose because the add combatant is not initialized before the autosave is loaded). Any thoughts on how I can address this issue without completely switching my approach to always starting with loader scene? For example, I don't see why when the autosave loads the Add Combatant does not update just because it has apparently updated before... shouldn't it just update again with the autosave data?