Using ORK, how would you recommend I create a skill tree to reorder the skills to play off each other? For example, if I have a skill that says the next time you do a melee attack you shoot a fireball, and another skill that says next time you use an ability do more damage. I want a skill tree that allows me to put the damage skill in front of the fireball skill so that the damage applies to the fireball instead of something else like a melee attack.

I'm looking for a good approach.
  • Your status system needs to be set up to support that. I.e. the damage skill increases a stat that only increases damage for the fireball skill.
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