I want to use a system in that a player's position is always fixed and they move through 'rooms' via WASD (ie. North, West, South, East). Like a 3D MUD so to speak.
The only idea I have so far is to use the Areas system and a lot of events to do it. Though there does not seem to be a simple way of connecting a ton of areas together in a scene.
In my dream scenario I would be able to visually connect areas together (similar to the event system for example) and attach a trigger script to each area that would hook up navigating between them. The second dream would be to hook up a maze or random room generator to it all but I digress!
I thought I would ask if any of you had ideas on which way to go with this or if maybe there's a clever way of doing this within the confines of the framework.