kimkim
edited January 2023 in ORK Support
Calculating turn order with a status value might allow a quick combatant to outspeed his enemies ridiculously, like having 4 turns in a row. Is there any way to set a turn limit for a combatant in multi turns mode, or any suggestion to implement this?
Post edited by kim on
  • edited January 2023
    Not sure if there is some built in option for this but maybe you could have an object variable on combatants that has the turn limit integer, increment it on final battle ai, check it on first battle ai and if it is above threshold on battle ai 1 do None action. If I understand the battle ai it won't get to the next ones (to increment) after None is used?

    Otherwise maybe using turn start and end schematics and there is a turn count node I think for checking turn count
    Post edited by GeneralK on
Sign In or Register to comment.