As it stands, the Range templates from the "2d grid battle" tutorial all don't use diagonal squares.
So in "range 1" you get a 5 square "cross shape" instead of the 9 square "square" shape.
I guess the grid battle was set up for only attacking or moving in 4 directions.
This isn't right and doesn't look or feel right, especially when using aoe damage areas. An explosion or circular aoe would not only damage people in a cross shape... You know what I mean.
Solutions;
1. Change the range to be growing squares.
Range 1 = 9 cells...
Range 2 = 25 cells...
And so on.
Or
2. Simply Switch to a hex grid. (I haven't seen any tutorials to set up hex grids, but I saw the hex grid options in the makinom menus).
Can anyone explain how to set either of these up?
But I now notice that I don't know how to find the move range settings for any particular combatant.
Also info on how to set up a hex grid would be good. Is there a tutorial I missed about hex grids?
There isn't a separate tutorial on hex grids - it's simply changing the grid type in Battles > Battle Grid Settings (and using appropriate cell prefabs).
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!