edited January 2023 in ORK Support
Hi, I'm currently messing around in the completed version of the 3D RPG Playground. I'm working on switching it to a grid based battle system. I've been attempting to follow tutorials for grid battles on this site. There doesn't seem to be one for Ork 3 & 3d specifically. I've seen one for Ork 2 & one for 2d games. I've been using these together to try to get things working.

One issue I'm having is the enemies, allies, & the player are facing the wrong way.

I've attempted to use nodes such as "Grid Orientation Selection" & "Grid Rotate To Target", but nothing seems to happen. I've tried rotating the prefabs of the characters, & setting the spawn rotation on the grid cells to rotate 180 degrees, neither appear to have an impact.

I've attached a couple links to screen shots showing my grid start schematic as well as what a battle looks like as of now.

https://ibb.co/Bg6ZsQX

https://ibb.co/M72Snpr

Thanks for any help
Post edited by racefan56 on
  • Setting spawn rotation on the grid cells is the way to do it. Try 90 or -90. I know you mention you already tried it, but I don't know what else to tell you; it works for me.
  • Thanks! Giving it another go I had to set the ally spawn rotations to 0 & the enemy rotations to 180 to get it to work.
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