I haven't looked deep into this yet but I wanted to ask just in case it isn't possible. Can you revive party members in grid battle using the combatant selection menu instead of selecting their character on the grid?
Also, does the character have to be on the grid after they die to still be revivable?
E.g. not using a use range should include combatants not on the grid.
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Otherwise, destroying the combatant's game object should also free the cell.
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If the combatant's game object is destroyed it also leaves the battle completely, at least for non-player combatants ... not 100 % sure if this is also valid for player combatants.
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If the dead character is on the grid with the ability using 1 range, they revive just fine, so perhaps some discrepancy is happening?
I've also discovered if I reference the character directly in the ability schematic animation I can revive them there. It's a bit of a work around.
Is your combatant selectable by the action and targeted (e.g. animations, effects, etc.)?
Make sure the ability/item is set up to revive the target :)
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Now that I think about it, let me test to see if a target is picked.
Edit: Okay, the player isn't getting targeted when I use the revive ability without a range like mentioned earlier. I tested it by storing the targets name in a string and displaying it in the unity console. It works when I use 1 range while the player is dead on the grid.
Will fix that in the next update.
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https://imgur.com/oV7BT37