Got to say that I think that new tutorial is great. Thank you for making it.
Im testing to see how straightforward it would be to deploy to WebGL on ItchIO. At the moment im using the provided demo level.
Ive turned compression off in project settings so that it loads, however i get this error. Ive tested a variety of other approaches and settings but the problem remains.
Any solutions would be appreciated as I think using Ork for web gl projects would be excellent.
I'll give it a try - WebGL isn't officially supported and a bit whacky, some projects work, some don't. Not 100% sure why. It might be some build/player settings, e.g. some functionality that's stripped but needed.
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Alright, tested it - seems like the free test version doesn't work due to issues accessing the watermark logo.
The full version works, but you have to disable using compression (found that via the Unity forum). If you go to the Unity player settings (e.g. via the button in the build settings), the Publishing Settings have the Compression Format option.
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Ah thats great news, I'm glad it turned out to be something like that rather than a difficult fix. I replicated it this morning with my license attached and it worked quite well. Once I have it set up further I'm looking forward to being able to deploy on WebGL now too. Thanks
It might be some build/player settings, e.g. some functionality that's stripped but needed.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
The full version works, but you have to disable using compression (found that via the Unity forum).
If you go to the Unity player settings (e.g. via the button in the build settings), the Publishing Settings have the Compression Format option.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
I replicated it this morning with my license attached and it worked quite well. Once I have it set up further I'm looking forward to being able to deploy on WebGL now too.
Thanks