I'm trying to make a formula that calculates a percentage of the experience required to get from current level to next level.

So let say:

-I have an experience development curve that defines exp required for each level
-Player is level 10 and it will take 100 exp to get to level 11
-Death penalty would subtract 20% the next level exp requirement, but should not go under the total required to reach level 10.

Is it possible to access the values defined in a development curve in a formula so something like this can be done?

  • The Status Value node has the Value Origin setting for that. The Maximum of exp stats is the value they need to reach the next level.
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  • Perfect, thanks.
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