Hello!:
Sorry to bother with this because I guess its again a silly mistakes.
I tried to display information on a HUD ,most are working well but some other like ; hit chance of the ability,target changes(how much hp will be lost by the target) and status effect that the ability will produce.
The HUD itself works ,lot of other stats works too but when I am selecting the target(wich trigger the target HUD),theses infos don't show up.In the inspector under makinom>HUD , I can see the gameobject use to display theses informations but the component textmesh pro of these particular gameobjects are empty.
here is a screenshot of the hierarchy when selecting a target(gamestate that display the HUD at the bottom right)
https://imgur.com/a/iHTYCxf
for example the hit chance that should simple to display /all theempy stats have this textmesh proUI empty:
https://imgur.com/a/Bx4015Q
I let you the prefab I use for this :there a player HUD(user) and a target HUD (target):
https://1fichier.com/?h712qbhg82sjjyxmi9yg
Really I don't get it,even the default UI prefab are set so if you can make some light on this ,that will help me to understand ORK better ;)
Also there is an aspect that bothers me in relation to the grid shape displayed when choosing the skill.
I want the range of skills to be a status value (which will be modifiable with buffs and debuffs) but in the gridshape options we can only define a fixed value or "none" which is supposed to use the range settings.
I have configured my range settings so that the maximum range is my status value but no grid is displayed to determine which target can be attacked. Also I want to combine this factor with a line of sight (I found the parameter) .
Does putting a value of maximum range in status value (via the battle range template) prevent you from seeing the range of the attack?