I assume this is for 2D? Are you using a built-in control?
Generally, that'd work similar to the animation setup explained in the 2D quickstart tutorials, but instead of using 4 directions you'd just use 2 (e.g. 0-1 for one direction, 2-3 for the other).
Or, just have animations for one direction and flip the sprite (negative scale on the axis). The built-in Top Down 2D player controls have an option to flip horizontally or vertically.
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Yes, 2D games. I fixed the problem with the two-direction animation, but I had some problems with grid warfare, where I enabled the Rotate to cell function and the character couldn't face the enemy correctly. Through observation, I found that there would be some deviation in z-axis rotation of sprite
That's why the 2D tutorials use a setup where the root can rotate and the sprite is a child object with a Face Camera component to always have it rotated correctly toward the screen.
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Are you using a built-in control?
Generally, that'd work similar to the animation setup explained in the 2D quickstart tutorials, but instead of using 4 directions you'd just use 2 (e.g. 0-1 for one direction, 2-3 for the other).
Or, just have animations for one direction and flip the sprite (negative scale on the axis). The built-in Top Down 2D player controls have an option to flip horizontally or vertically.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
I fixed the problem with the two-direction animation, but I had some problems with grid warfare, where I enabled the Rotate to cell function and the character couldn't face the enemy correctly.
Through observation, I found that there would be some deviation in z-axis rotation of sprite
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!