1) Use a formula for the costs that defines different costs based on a class check (using a Check Status node in the formula).
2) Use status values to define the move costs and have the class set that status value.
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You can't - types of combatants, items, abilities, etc. are as they're set up and can't be changed in-game. Well, you can via scripting, but that isn't saved e.g. in save games, and I'd not recommend it as that can have unexpected consequences.
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
1) Use a formula for the costs that defines different costs based on a class check (using a Check Status node in the formula).
2) Use status values to define the move costs and have the class set that status value.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!