If it's a Time based status change, it should just continue to do damage after battle. If it's Turn based, you could check for the effect at battle end (schematic) and add a separate time-based poison effect instead.
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Just checked, there is a way to combine this. You can add a Time based status value change to the same poison effect and have it only be used In Field - there are 2 toggles to enable using the status change in battle and in the field separately.
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If it's Turn based, you could check for the effect at battle end (schematic) and add a separate time-based poison effect instead.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
You can add a Time based status value change to the same poison effect and have it only be used In Field - there are 2 toggles to enable using the status change in battle and in the field separately.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!