When Attack ability is applied from player to an enemy.
I want to may custom script placed on player to know who was hit and how much damage is done, or how much hp is left after the whole ability is used. (no missed, critical or not critical, physical damage)

I have tried to get a unity message using Ability>CallGlobalMachine>schematics>Node:SendMessage

but it don't give any information about the victim of ability. I need to know (in my component) that who is hit and how much damage is conveyed.

  • Status values can use schematics when they are changed with all that information available. Check out the Change Schematics settings of your status value for that.
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