I enabled Uncontrollable in the first schematic display dialog.

I want to turn off Show dialogue in the first diagram in the second diagram.

Are there any good practices?
  • I'm not really sure what you mean - can you show me your schematic and the node's settings?
    In case you want to close a dialogue that was opened by the schematic and the schematic continued without closing it, the Close All Dialogues node can do that (but only for dialogues opened by the schematic).
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  • Is that I want to close the dialog for the first sketch in the second sketch
  • Well, as said - the Close All Dialogues node can do that, as long as the dialogues where opened by the same (running) schematic.
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  • Another problem is that I set a button during combat that will show up when I enable active In Target in game states.

    But I also want this button to show up when the battle menu is performing a grid move. How do I set the grid move button condition?
  • Well, as said - the Close All Dialogues node can do that, as long as the dialogues where opened by the same (running) schematic.

    Can different schematics do it?
  • Well, as said - the Close All Dialogues node can do that, as long as the dialogues where opened by the same (running) schematic.

    Can different schematics do it?

    I solved the problem, but for some reason I couldn't edit the post.

    But regarding the battle menu issue, I haven't solved it yet.


  • Where is that button set up - is it a HUD?
    Battle menu options can use Status Changes when accepting them, e.g. you can add one to your grid move option to set a variable or start a schematic - that can be used to change conditions to show the button.
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  • The problem has been solved.

    How to loop text using typewriter effects.
  • Typewriter only writes the text once, it can't loop and rewrite everything from the start when it ended.
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