I'm not really sure what you mean - can you show me your schematic and the node's settings? In case you want to close a dialogue that was opened by the schematic and the schematic continued without closing it, the Close All Dialogues node can do that (but only for dialogues opened by the schematic).
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Well, as said - the Close All Dialogues node can do that, as long as the dialogues where opened by the same (running) schematic.
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Where is that button set up - is it a HUD? Battle menu options can use Status Changes when accepting them, e.g. you can add one to your grid move option to set a variable or start a schematic - that can be used to change conditions to show the button.
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Typewriter only writes the text once, it can't loop and rewrite everything from the start when it ended.
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In case you want to close a dialogue that was opened by the schematic and the schematic continued without closing it, the Close All Dialogues node can do that (but only for dialogues opened by the schematic).
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But I also want this button to show up when the battle menu is performing a grid move. How do I set the grid move button condition?
Can different schematics do it?
Can different schematics do it?
I solved the problem, but for some reason I couldn't edit the post.
But regarding the battle menu issue, I haven't solved it yet.
Battle menu options can use Status Changes when accepting them, e.g. you can add one to your grid move option to set a variable or start a schematic - that can be used to change conditions to show the button.
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How to loop text using typewriter effects.
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