Hello, I'm currently trying to get my player to be able to seamlessly switch between a 2D and 3D world. Kind of like in Mario Odyssey. However, I'm having a few issues and would appreciate and help.
I'm encountering an issue with my character's animations when switching from 3D to 2D. Specifically, the "speed" parameter on the animation controller is constantly changing, causing the character to switch between idle and moving repeatedly. Additionally, the "Direction" parameter doesn't align correctly - moving North/South causes the character to face east, and moving East/West causes the character to face North/South. I'm using the Mecanim system for the 2D animations.
I'm using "Spawn ORK Player" when switching to 2D. This spawns the player at the position of a game object. However, I'm encountering an issue where if the character spawns too close to the floor, they get stuck inside it. I've also tried using Spawn Points instead, but even with the 'Place On Ground' option disabled, I still encounter the same problem.
Any help or guidance you can provide to resolve these issues would be greatly appreciated. Thank you!
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