Following the 2D tutorial I've got to the Death animation. well the Fade nodes don't work, the enemy doesn't fade away.
I've checked that my schematic is the same as the example project (it does work there with the mushrooms)
I've checked that my enemy prefab is the same as the mushroom, has a sprite renderer. has a sprite with same settings like the mushroom.
The only difference is that this is a URP project.
you can't recreate standard unity shaders. they have internal locked properties that unity never revealed. you can recreate it as close as possible but never quite the same. I've did this for the HDRP shader and I've figured this out the hard way.
either way both of these options not work for me.
What I want to know if all this asset nodes work with URP. Just to know what can I expect down the way.
my bad. issue resolved.
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