When setting up a Battle component in a scene. If you setup Condition Settings on Auto Fail Action Destroy and disable the Auto check again, it still destroys the game object on play. It was confusing finding out what was deleting my game object on play.
To recreate: in Battle Component If you use the Auto Check = Enable and put Auto Fail Action = Destroy.
Then put Auto Check = none and play. It will still trigger the Destroy even though Auto Check is set to none.
  • Hm, seems to be a bug - will investigate and fix it in the next update.
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