Jiraiya2 said: In a turn based battle I have created creates a duplicate of the combatant which is who we battle, with the original who we talk to prior to entering battle staying visible during combat and afterward even if they are defeated, what would be causing that?
Jiraiya2 said: Also where do I find the setting for the placement for the play health in the editor during 3d playground battles?Im also trying to change the horizontal padding for the player HUD information so its not so close to the edge of the ui box, but its greyed out on the prefab object, ive tested some of the setting but haven't come across one that brings the text in more. How do we bring player portraits into that player hud
Jiraiya2 said: When I exit battle for the first time then for the rest of the game, for some reason the menu tabs disappear.
Jiraiya2 said: Im using the third person camera, how do I make it so that it doesn't go through objects like houses or terrain?
Jiraiya2 said: Also when I click on skip turn in the combat for some reason the choice selection battle menu moves significantly left, sometimes offscreen, sometimes its automatic upon a different party members turn, do you know why this might be?
Jiraiya2 said: Also after battle the player hud's layer upon each other even though on initial start they are spaced evenly.
Jiraiya2 said: Also currently if we die in a battle for some reason the game just doesn't continue, it brings up the 'you lost message' but then keeps us in the battle scene with the idles and animations running as normal. The players also don't disappear when defeated, they just stand there.
Jiraiya2 said: Finally before I get some sleep, my party members, when they get stuck behind me after colliding with objects etc, clip back to me and don't have their regular walking patters or animation tiggers etc. So if they're stuck begind and I move past a threshold are this occurs. I know the teleport to player is built into the editor menu, however who would it be abandoning its normal movement pattens when t does?
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