Excuse me, I'm not good at English, so I use google translate.
I have a question, is it possible to trigger turn-based battles during grid battles?
In the game I'm currently working on, I'd like the player's movement on the map to be a grid like a simulation game, and the battles to be turn-based.
Is such an implementation possible by devising grid battles?
Also, regarding the growth system, is it possible to make each status level up?
It is a system that each status gains experience points by actions, and level up when experience points accumulate to a certain value.
For example, attacking gives experience points to strength.
If possible, a simple example would be very helpful for me.