Hey, I have an ability where I want it to cost 6MP normally, 3MP if the target has the "Crummy" status effect made applied. It doesn't look like it actually checks the target regardless of what settings I use, but checking if the User has the status effect applied works normally.
When I look in-game the enemy definitely has the status effect applied and listed in the "Status Effect" ork combatant component, and the status effect does what it's supposed to otherwise.
Here are the settings I'm using currently for the attack
I've tried all the Auto Consume types, having a "Consume Costs" step in the event before the calculate (in case the problem was targets being cleared afterwards), having it only consume a cost if the status is applied, swapping the requirement out with different statuses but in every case the "Target" status effects seem to get ignored.