I am using the default TopDown camera in orthographic view. Whenever the camera exists from a schematic that blocks camera control the camera moves ever so slightly as if the position value that was reset had some rounding error
https://gyazo.com/d7436fef875b0f82c16583291955bbd6Is there any way to get rid of it?
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So you are basically saying that the Top-Down camera controller has a tendency to shift the camera position when refocusing on the player even when it was already focused on the player when camera input was blocked... and that's just how it works?
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