I like the function of having the battle camera slowly rotate around the arena with Block Schematics; however, I also desire the ability to animate the camera dynamically during attack schematics. So I'm at an impasse here. Is there a particular reason why both aren't possible?
I'll look into more options for future updates, e.g. a node to block the battle camera rotation to allow both.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Using Block Schematics can still allow using camera changes in your battle action's schematics. The battle animation setup for animating actions has the Ignore Camera Block option - if this is enabled, the schematic will block the battle camera and allow camera changes in the schematic.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!