In case you want to use the move range as a value, you can get it via a formula - the Grid Move Range node uses a combatant's move range as a value.
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It has a Store Combatants check box so if the combatant passes the comparison it will store to selected data.
Condition type - Status
Status Needed - Grid Move Range
If it is only for display purposes it's available in HUDs
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I thought I had searched through the CheckStatus section, but somehow I seemed to have overlooked it.
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