I have an interaction machine set to trigger a conversation through integrated dialogue system. After the conversation ends, the interaction button will not work and allow me to start the conversation schematic again though the interaction box appears. Other controls work without issue. Is there a setting I am missing in the editor or interaction machine that limits the times the interaction can be triggered?
https://imgur.com/a/0mqv8wW
If you look at the inspector while game is running you can find number of schematics running in Ork.
Or maybe toss a Unity Console node in there that says "Conversation active" to the debug console and see if it's printing it forever after you press button the first time.
I really love the unity console node for debugging schematics, super helpful :)
The loop is just the best way I could figure out to not have the schematic end before the conversation ended so I could hide the UI while the UI Dialogue System is up.
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E.g. if it finds game objects by name or tag, that could lead to multiple game objects being used at the same time ...
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I think I have narrowed it down to Toggle HUD node set up as above. The interaction wont trigger a second time if I am using the 2nd Toggle HUD node even though the interaction HUD isn't being toggled. Disabling the second node makes it work. And it doesn't matter if I am using ORK dialogue or Dialogue System's. Any ideas?
Do you get any error in the Unity console?
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If you can send me one, please check out this documentation on the topic.
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