I am currently working on a turn based battle.
I am looking to do the same thing as the defense system in Final Fantasy 5 and Final Fantasy 6.
When a character is equipped with a shield and is attacked by an enemy, there is a certain probability that the character will automatically defend himself with the shield.

Is it possible to implement this in ORK Framework?
  • Sure - generally, there's the Block Chance available that is used for all status changes that have Blockable enabled.
    The Calculate Action node can optionally use different Next slots based on the outcome of the calculation, e.g. for being blocked.

    Alternatively, you can do whatever you want in the schematics animating your actions, e.g. do a chance check there, playing an animation based on that and don't do damage.
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