I want to Block the movement of ControlMaps( = whole enemy's movement), Camera and player while I'm talking by script.
like this Makinom's function by script.
what should I do? could you tell me?? I'm so sorry to ask the basic scripting.
My Makinom is Ver.2.11.0 ORK Ver. 3.12.0 Unity 2020.3.18f
one more Question.
Now I use your example Scene and there is the Setting Box for changing the member. I don't want to the Leader(The Main Character in the Game) is Remove and changed to other characters. I just want to fix the Leader at the member. I tried not to check the box to allow user change but it dosen't work.
Locking the battle member, i.e. the combatant can't be switched out of the battle group or removed from it. This is done using a Lock Battle Member node, e.g. after joining your combatant to the group/battle group.
If you want to have a specific combatant running around in the field, independent of who's part of the battle group, you can use the Set Locked Field Leader node.
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Maki.Control.SetBlockPlayer(1, true);
Maki.Control.SetBlockCamera(1, true);
ORK.Control.SetBlockControlMaps(1);
Unblocking:
Maki.Control.SetBlockPlayer(-1, true);
Maki.Control.SetBlockCamera(-1, true);
ORK.Control.SetBlockControlMaps(-1);
For locking a combatant, there are 2 options:
Locking the battle member, i.e. the combatant can't be switched out of the battle group or removed from it. This is done using a Lock Battle Member node, e.g. after joining your combatant to the group/battle group.
If you want to have a specific combatant running around in the field, independent of who's part of the battle group, you can use the Set Locked Field Leader node.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Your explain is perfect and easy to understand!!
You and your asset really hepled me to make the game :)